![]() The secret level of TEETH.WAD is accessible through The Express Elevator to Hell by finding the secret exit in the level. Completing a level will reopen the menu, presenting the option to choose a new level or exit to the title screen. The selection uses the full names of the levels instead of their WAD file names. ![]() Upon starting a new game and selecting the episode "The Master Levels," a list of levels will appear, functioning similarly to the menu used in the Eternity Engine. A new map can be started, or escape can be pressed to return to the Doom II title screen.Ī Master Levels map selection screen also appears in the Doom Classic Unity port of Doom II as of the January 9 update. After a level is completed, the menu reappears. The secret level of TEETH.WAD is accessible by using the secret exit switch in the first map of that WAD file. After configuring the directory in which the maps are stored (it will be automatically detected if installed via Steam or in the standard DOS install location), the menu pictured to the right can be used to start any of the maps. Recent versions of the Eternity Engine include native support for playing the Master Levels from within Doom II without use of command-line parameters or the need to exit the game to play other maps or the normal game. The Master Levels selection menu in the Unity port of Doom II. Completing it will not make it available to choose in the menu but it will overwrite stats from TEETH (The Express Elevator to Hell) if one chooses the secret level. The secret level from TEETH.WAD (Bad Dream, also known as TEETH2 in this mod) is not listed under the menu hence it is secret.This allows one to load the game when wishing to come back later. However, starting a new game will reset the status of levels completed so it is possible for one to save the game right at the menu to avoid this happening. Completing a level takes the user back to the menu and adds an asterisk next to the level WAD file.Once the WADs are added, the Menu Interface can be loaded in ZDoom, and used to play each WAD at any skill level in whichever order the user wants they will be returned to the menu each time they complete a level. The Master Levels Menu Interface is a 2010 ZDoom WAD created by Zippy which is designed to replicate the menu functionality of DOOM-IT in-game and allow all 21 levels to be played without restarting the engine each time. Paradox (PARADOX.WAD) (with Bob Mustaine).Virgil's Lead: 3rd Canto of Inferno (VIRGIL.WAD).Vesperas: 7th Canto of Inferno (VESPERAS.WAD).Nessus: 5th Canto of Inferno (NESSUS.WAD).Minos' Judgement: 4th Canto of Inferno (MINOS.WAD).Geryon: 6th Canto of Inferno (GERYON.WAD).As a result, most of the Master Levels wads are parts of pre-existing series, some of the earlier installments of which had previously been released on the Internet. According to mapper Sverre Kvernmo, id was looking for skilled mappers who might have a lot of existing unreleased material that could be included. It has been mentioned by John Romero, John Carmack, and several of the involved mappers that the primary motivation for the creation of the Master Levels was to "give the D!ZONE guys a run for their money," as id Software had become increasingly dissatisfied with other companies releasing various shovelware CDs full of Doom add-ons without any of the windfall reaching back to id. The CD also included a digital catalog called id STUFF, which offered encrypted software for which an unlock code could be ordered, as well as mail order products such as T-shirts. (The Maximum Doom levels are not included with the downloadable version found on Steam.) Also of note is that some of the contracted designers for the Master Levels had levels they had previously released on the Internet that were included in Maximum Doom. To ease playing these WADs, the collection also includes DOOM-IT, an application created by Chris Badger for id Software which allows the individual WADs to be loaded through a menu interface.Īs a bonus, a poster and 1830 amateur PWAD files downloaded from the internet (collectively called Maximum Doom) were also included in the retail release. The file TEETH.WAD contains a secret level, so there are a total of 21 levels. The CD contains twenty WAD files created by various authors under contract. The PlayStation version of Final Doom includes 13 levels from the Master Levels. It was also included as a bonus on the Doom 3: Resurrection of Evil Xbox game disc in 2005, and in Doom Classic Complete on PSN. The Master Levels for Doom II were released on Decemby id Software as an expansion pack for Doom II. ![]() Master Levels for Doom II CD, from the Depths of Doom Trilogy collection.
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